Sometimes it's just a case of applying dumb brute force, shepherding rocks (or, sometimes, bats) and using gravity to smash through blockages, or creating a chain reaction of fire to clear a hornet's nest. Angry gorillas bar your progress, demanding a hearty banana main course before they'll shuffle off. Gradually, mere plodding exploration becomes something of a gentle luxury, as the game throws up ever more complex and bizarre obstacles between checkpoints. Even in abstract worlds such as these, the well-worn rules of platforming apply. Tilt the cardboard playground too violently - or at an unfavourable angle - and your fragile passenger risks being shattered by the crippling velocity of the fall. A once-impossible maze suddenly becomes a physics playground to careen and slide your hapless traveller around.īut death is everywhere. With the press of a button, you can pause the action and literally tilt the entire environment through 360 degrees - and everything in between.Īs the world flips around at your command and gravity shifts your character's orientation, what were once walls and ceilings become viable platforms for you to traverse. Just you, trying to gently coax a badly drawn boy through a ripped-up two-dimensional world to an elusive exit. No feeble attempt at scene-setting exposition. There's no dumb back-story to wade through. When everything felt fresh, surprising and unfettered by expectation, and you figured things out not through learned responses and experience but pure, wide-eyed intuition. ![]() ![]() There are moments during And Yet It Moves that snap you right back to the very first time you started playing videogames.
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